![]() There are certain areas of the map (permanent terra incognita) which cannot be explored at all. ![]() Certain units and technologies will allow you to explore the Terra incognita. At the start of the game (even in a late start), you will not be able to see the entire map. Researching one to the next level will give your country certain benefits. There are four different types of technology. Technology is how advanced your country is.There are eight different policy sliders, and you can adjust one of them by one point (out of ten) once per decade. Domestic Policies are a measure of what kind of society your country is.If you have very low stability, your peasants will probably revolt, and your country will find almost everything more difficult. Stability is a measure of how united your country is.Religion has a major effect on gameplay.Diplomacy is essential for all but the most isolated countries.You raise money primarily by production, raising taxes and by trading, and spend it on all sorts of things. Economy - without money, your country won't be able to do very much, and will probably be conquered.A successful game requires that you know how to manage your armies and navies. Warfare - even with a peaceful playstyle, your country will get into the occasional war.A city is the settlement in that province, and can build buildings that enhance its output, and build troops. Cities and Provinces are the basis of your country.Generally speaking, monarchs rule for the same period they did in real life. A monarch has a level in three different skills, which affect your country. Monarchs are the leaders of your country, and the term is used even if you are a republic.You can choose any country that exists at the start of your scenario. Countries - each player controls one country, and the AI controls all the others.Everything that gets a pop-up will also appear in the game log.Īs you would expect from a complex stategy game, there are a number of different game concepts that can take some time to master. You can control which events cause a pop-up in the game options. When certain things happen, the game will give you a pop-up window, some of which will pause the game. The game options allow you choose what gets recorded here. It records some of the things that happen in the game. The Game Log is the dark area at the bottom of the screen.Menu (at the bottom of the info box) allows you to change game options, load or save a game, and exit the game (by clicking "Surrender").Opening the ledger obscures everything else on the screen, so it is often a good idea to pause, or slow the game speed, before opening the ledger. Clicking on it brings up a whole range of of graphs and tables about your country and the whole world. The Ledger is the book at the bottom right of the info box. ![]() The Missions Scroll will bring up a list of possible missions.It highlights seiges you are involved in as red dots, but can be changed to show various kinds of unit instead. The Mini-map shows the whole of the known world.The Information screen at the left of the screen shows information on anything you have just clicked on the map, as well as a number of other menus available via the icons at the top of it.When the game is paused, the player can still control everything It also contains the pause button (in the top right corner). The Status Bar, at the top of the screen, shows a number of key bits of information about your country.You can zoom in and out using the magnifying glass icons at the bottom of the Info Box. The Main map takes up most of the screen, and can be changed to show a number of different things.Many of them will provide tooltips giving you additional information when you hover over them. There are a number of different elements to the game interface. The game can be played in both single player and multi player modes. The difference between the two 1773 scenarios is that The American Dream can only be played as the USA. ![]() They all end on the 1st of January 1820, but have different starting years. All the other scenarios have a starting point that is modeled on history. The Fantasia campaign (1500-1822) contains just seven countries on an otherwise empty planet. The vanilla game comes with a number of different scenarios. ![]() Diplomacy, conquest, colonial expansion, and completing in-game missions are all viable ways to gain points. Victory points can be obtained through a variety of different styles of play. The aim of the game is for your country to gain more victory points than any other country. In the game, you play a country over years, decades, or centuries - guiding their decisions. Like all the other games in the series, EUII is a complex real time strategy game, covering the period from the late middle ages through to the era of the Napoleonic Wars. Europa Universalis II (abbreviated to EUII) is the second installment in the Europa Universalis series. ![]()
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